Table games and board games
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Werewolves
In baleful moonlight a medieval village is attacked by bloodthirsty werewolves. At dawn the surviving villagers start the blame game and one of them will face execution just before a distant howling marks the arrival of dusk once again... Who’s a liar and who’s telling the truth? Who among us is actually a werewolf? Werewolf is a bloodcurdlingly exciting card game based on a classic parlour game.
159,00 kr
Price: 0,00 kr
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The winner is the one who dies owning most things (travel box)
Try to finish the game with as few things as possible! Players move along the inner circle on the game board and collect stuff. Meanwhile the Grim Reaper takes his inevitable steps on the outer circle of the game board. Once the Grim Reaper finishes his circle the game is over.
199,00 kr
Price: 0,00 kr
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The winner is the one who dies owning most things
Try to finish the game with as few things as possible! Players move along the inner circle on the game board and collect stuff. Meanwhile the Grim Reaper takes his inevitable steps on the outer circle of the game board. Once the Grim Reaper finishes his circle the game is over.
209,00 kr
Price: 0,00 kr
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Farlander
A catching board game for 2-4 players takes you to the era of medieval knight wars. Do you have enough foxiness and courage to seize the biggest number of lands and castles and to become the mightiest sovereign of the Farland countries in the end of the game?
199,00 kr
Price: 0,00 kr
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Sigtuna
Deep in the Medieval Times, in the year of 1164 Sigtuna, the capital of the Kings of Svealand was burnt down by the Estonian Pagans. How did the powerful city fall? Were the Dragons also used in the siege? And who will win the battle tonight? Sigtuna is a catching card game for two players. The aim of the game is (yes, you guessed it!) to win. Winner is the player who is more cunning in spying and siege and who conquers more castles.
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Estland
A trade game on the Baltic Sea of the Hanseatic times. The players are medieval shipmasters/merchants who voyage between Baltic Sea harbours in the conditions of barter economy and exchange 5 different valuable goods: fur, honey, crops, dishes and iron. The merchant who is the quickest in gathering all these five different materials wins.
The price of goods is marked in golden coins in the tables near cities.
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